XR & VR

Want to create worlds where people put on a headset (or even use their phone) and step inside 3D environments, games, virtual tours, or training simulations?

XR (Extended Reality) and VR is the stack that lets you build fully interactive 3D spaces. You design objects, add realistic physics, handle movement and hand tracking, and make everything feel immersive. The good news is you can start in your browser with zero headset and move to full VR later using completely free tools.

Why XR and VR?

The field is growing quickly. Applications range from Meta Quest and Apple Vision Pro experiences to medical training simulations, virtual meetings, and games on Roblox.

It combines creativity and technical skill — you model 3D objects, code interactions, and deploy to phones or headsets. The payoff is instant: people can try your experience and give immediate feedback. Free tools like Blender and Unity mean you can begin today at zero cost.

The Layers (Bottom to Top)

Foundation

Your laptop plus optional headsets (such as Meta Quest) or phones for AR. Browser-based WebXR even works with nothing extra.

Data

3D models, animations, and motion-capture files that make objects and characters come to life.

Backend

Scripts in Unity or Godot that handle physics, collisions, user movement, and real-time interactions.

Frontend

The 3D scenes and user interface — buttons, holograms, menus, and visual effects that players see and interact with.

Extras

WebXR for instant browser-based experiences plus build tools for headsets that let you share your creations with anyone.

Getting Started

Download Blender (free), create a simple 3D object, import it into Unity or Godot, add basic click-to-interact behavior, and test it on your phone using WebXR.

In a short time you can have a working immersive 3D experience.